Play games
As we prepare for the coming wave of next-generation systems, we should be anticipating improvements in all the good things we associate with the current crop of systems. Play games moving forward we expect: better graphics, faster processors, and more engaging games, you get the idea. But not everything that we're anticipating will be a progressive movement for gaming. At least, as far as Sony and Microsoft are concerned, you can wave goodbye to playing used games on their systems. Although these are just rumors now, it wouldn't be surprising if they came to fruition. It's very plausible, especially when taking into consideration that several game publishers have already fired shots at the used game market.
Most notable is Electronic Arts(EA), who became the first publisher to institute the practice of charging gamers, who bought used games, a fee to access codes that come with the game. To elaborate, Downloadable Content(DLC) codes are included with new copies of a particular game and only with those codes, can that content be accessed. EA expanded its project to include playing used games online. Gamers would now have to pay $10, in addition to the cost of the used game that they purchased, to be able to have access to the online components of their game. Ubisoft has since followed suit, requiring an online pass for its games as well. You can identify the games which require an online pass as they bare the,"Uplay Passport", logo on the box.
Ubisoft decided they'd take things a step further and implement Digital Rights Management, a practice more often associated with DVD or CD anti-piracy efforts. Assassins Creed 2 was the first game to be effected by this practice. In order to play the PC version of Assassins Creed 2, gamers are required to create an account with Ubisoft and remain logged into that account to be able to play the game. This means that if you lose your internet connection, the game will automatically pause and try to reestablish the connection. However, if you're unfortunate enough to struggle to reconnect to the internet you'll have to continue from your last saved game; losing any progress you could have made since then. This will be the case for all of Ubisoft's PC titles, regardless of one playing single-player or multi-player. While Digital Rights Management has been used to combat DVD and CD piracy for some time now now, this will mark the very first time it's been used for a video game. In light of Ubisoft's implementation of DRM, Matthew Humphries of Geek. cautions that it's feasible that eventually even console games will require online registration to be able to play them.
So what's the reason for all of this? According to Denis Dyack, the head of Silicon Knights, the sale of used games is cannibalizing the profit of the primary game market. He also claims that the used game market is somehow causing the buying price of new games to rise. His proposed solution is to move away from physical disks and embrace digital distribution. Essentially he'd like to see services like Steam or EA's Origin replace traditional hard copies. There are even rumors that the X-Box 720 will embrace the exclusive use of digital downloads and not use disks at all. Whether Microsoft will actually follow through with that plan remains to be seen.
One could argue that Sony has already laid the groundwork for preventing used games from functioning on their future system. At the very least, they've already made quite an effort to make used games significantly less desirable. Kath Brice, of Gamesindustry.biz, reported that the latest SOCOM game for PSP, SOCOM: U.S. Navy SEALs Fireteam Bravo 3, will require customers who purchase a used copy to pay an addition $20 dollars to receive a code for online play.
I'd like to see some quantifiable evidence to support the claim that used games are actually hurting the sales of new games at all. Without some actual facts, it sounds to me like a lot to do about nothing. Case in point, within 24 hours Modern Warfare 3 sold 6.5 million copies, grossing $400 million dollars in sales. Correct me if I'm wrong but you haven't heard Infinity Ward complaining about the used game market and it affecting their bottom line. That's likely because they're too busy counting their money earned by creating games that people actually want to play. Imagine that. Maybe the problem isn't that used games have a negative impact on the sale of new games but, the problem is instead that game developers need to make better games that gamers are willing to pay full price for.
I think, not every game is worth $60 simply because it's the suggested retail price. Looking at things objectively, not every game is created equally, therefore not every game is worthy of costing $60. Whether it's because that particular game failed to meet expectations and live up to the hype or because it lacks any kind of replay value. Play games it's ludicrous to argue that gamers should pay top dollar for every game especially when they frequently turn out to be horrible disappointments, like Ninja Gadian 3, or they're riddled with glitches like Skyrim.
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